The Problem Computer Game Playing Survey (or PVP Set Of Questions) is a scale determined by utilizing a study having nine yes-or-no inquiries. It is developed to determine the condition frequently referred to as computer game addiction. The developers of the range as well as coming with study are Dr. Ricardo Tejeiro-Salguero, a scientist at the University of Liverpool, and Dr. Rosa María Bersabé-Moran, a Psychology teacher at the University of Málaga.

Update 3.4.0 is there for Destiny 2, and here are the complete information about the changes added to this patch. This special update contains significant corrections on the game, such as a variety of grenade corrections and also changes to a few elements of the user interface / UX next to many other changes in addition to the previous patch. The following section lists the official pat notes. Everything is new with destiny 2 3.4.0.

Destiny 2 Update 3.4.0 Pat notes

ACTIVITIES

crucible

Currency rewards lock at three, five and seven no longer win backing tickets.
A playlist tooltip has been added to indicate that Cross Play must be enabled to access trial versions.
Checking facilities now show a warning message if the player account has a seven profit ticket.
Limited TOOLTIP and NOTICE Loading the Third Person Cameras screen added to tests, elimination and showdown.
It has been resolved a problem that prevented the correct loading of the Dead Cliffs card in Glory Playlists.
Anomaly and The Dead Cliffs were removed from the rotation of the Momentum Control.
Missing string for Legendary Valor Triumph fixed and corrected how often it is necessary to achieve the crucible rank of legend.
Crucible bootees for the zone conquest are now applied to all melting pot modes.
Rusted Lands: There has been a problem that lacked dynamic objects such as barrels or bricks with physics and exploding objects in hive on this card.

Lost sectors

Improvements:
The music in Legend and Master Lost Sector has been adapted to scale if life and time are scarce.
The tendrils and sounds of the darkness zone are now played when players in the legend and championed sectors as well as in Grandfather Night reports the revival.
Players now see the warning No revival left if they have no revival in the legend and master-wedder sectors or in Grand master.
Players see revived: +0 no longer if they defeat champions after the time limits are expired in the legend and master-lorry sectors or in Grand master nightfall.

Fixes:
It has been fixed a problem where the screen does not display statistics at the end of the game for the legend and mastered sectors.
The lost sector of the empty tank at the tangled shore now rewards the right exotic equipment, consistent with the reward rotation of the other lost sectors.
Excavation site XII: A problem has been fixed in which the barrier at the entrance in the difficulty level legend and master had a gap that made it possible to leave the lost sector. This lost sector will be active again in a future season.
The lost sector of the Scavengers in EDC has added an energy career when playing legend or masters on the difficulty level, to prevent most encounters from being skipped in the lost sector. This lost sector will be active again in a future season.

strikes

The corrupt:
To reduce the overall length of the attack and make it less painful for hard wipers in the elevator meeting, we have removed the obsessed combatants in the dark corridor of the ascendant level, which leads to the elevator.
If a feeder moves hard during the last phase of the boss fight in the realm of the ascendants, the portal to the kingdom of the ascendants leads him to the Resown directly to phase 2 instead of bringing it to play the platform section between Phase 1 and Phase 2 again.
If a feeding tree reaches the platform area before boss struggle in The Asylum, all operational troops or ghosts left behind in earlier parts of the attack are now released forward to join their emergency group.
If the players begin the encounter with the elevator, all daggers or their ghosts are pulled forward to join their emergency group.
It has been fixed a problem that regenerates Media’s shields faster than expected at twilight difficulties. Your shields now regenerate themselves based on the health threshold in Nightfall, just like in Direct Launch or the Vanguard Playlist.
The portal to the kingdom of the ascendants after phase 1 of the boss struggle should now reliably show players in the right direction.
It has been fixed a problem that the fighters prevented from reaching part of the right area in the first half of the boss fight. Versions should now spread a little further on the right platform.
It has been fixed a problem through which a possessed Acolyte spawned in front of the floating platform in the field of floating platform and immediately crashed into death before he ever really awakened to life.
An issue has been resolved in which the relic disappeared under certain conditions during the Boss phase and never showed again.
It has been fixed a cosmetic problem in which the relic-spawner turned during the Boss phase before the relic has been spawned.
The reverse tower:
It has been solved a problem where the spirit of a player appeared too far back in the beat of death near the drilling area. The spirits now appear on specified secure places in the practice area.

The scarlet fortress:

Destiny 2 Update 3.4.0 Patch Notes, Destiny 2's mid-season update arrives with today's patch!

It has been fixed a problem in which the crystal was permanently invincible to continue the beat when players reached the wizard at the first stop of the elevator and killed him before the crystal could appear.
Strikes: It has been fixed a problem in which the catch-up version of Grand master Hollowed Lair had other modifiers than the weekly presented version.

freely roam

It has been fixed a problem through which a wall of obsessed Miasma could appear in Rheasilvia during Free roam in a door opening if she should not be there.

RAIDS

It was resolved a problem in the RAID Last Wish, which led to some emissions that the last encounter did not start properly, resulting in inevitable mistakes.
Queens walk Escape: When Player Stopped Rivers Heart, there was a problem where the encounter did not start, which led to no enemies and teleported immediately into the inside of the heart.

User interface / UX

Text chat

Players on Xbox, PlayStation and Stadia platforms can now decide to display text chat messages in different chat channels.
Updated terminology for text chat settings on these platforms to reflect the available functions.
Advanced whisper chat settings for all platforms.
An increased granularity has been added to filter who may send you whisper-chat messages.
Additional option to reorder the Show Text Chat Show / Hide on the PC.

This is assigned to the L button by default, but the option to reload this was not made available.
Settings> Text Chat> Keyboard shortcuts> UI> CUT option has been removed to tape / hide a keyboard button on Text Chat.
A problem has been resolved that prevented the use of Korean IME input under Windows.

Stasis dealer

A problem has been resolved, the Stasis Aspect Quest did not know consistently at the Stasis dealer until the player had acquired his second Stasis aspect.
Quests locked has been added to additional text that describes how to unlock each.

Stasis subclass screen

Different problems have been fixed in which the pips for aspects and fragments sometimes indicated an inaccessible counter.
The PIPS counter is displayed based on the most recently checked socket shells.
The pips under the base slot display count the empty pedestal.
The Stasis subclass screen is the number of pips for aspects and fragments one less than the total number.

Boot flow

Screen with cross-SAVE information
The chart for the Cross Save screen has been updated to adapt to the style of the Cross Play screen, which was introduced with the start of Cross Play in Season 15.
Windows Store Settings Screen
The setting screen has been updated so that new players in the Windows store can set the text chat settings so that they meet those who are new players at Steam.

Settings

A problem has been resolved on PC platforms where players could experience FPS burglaries in different situations in which the grates were updated more frequently than intended.
The biggest FPS drops were seen in the rust, tower and orbit.
A problem has been resolved in which the bungee name could be wrapped with maximum length in a second line and cover other UI elements in some squad tooltips.
The width of the friction area on the Social Preferences tab was reduced when using a controller.
Fixed a problem where Roster contacts could appear as blank entries while waiting for loading all relevant data before contents were displayed.
The symbol for the social settings set on public has been updated to distinguish the setting from the symbol Join the Fire Team to avoid confusion.
It has been fixed a problem in which a player could appear offline, but in some cases also appeared as accurate.
An issue has been resolved where players may not receive any error message if you accept a feed-in invitation, but do not succeed successfully.
If you send a deployment troop invitation and then set the social settings to closed, no error message will be displayed if a player accepts the emergency invitation.
Fix a problem that hidden the Invite to Fire team button when the privacy of the local fire team was set to closed.
A problem has been resolved in which outstanding invitations of offline players could display a circle symbol when the platform is unknown.
It has been fixed a problem where blocked players are not always displayed with a blocked icon on the Roster screens.
A problem has been resolved at Steam, in which some platform symbols were a general platform symbol by default, especially if Steam no symbol of a PlayStation player indicated.
Updated text in the Windows Store for various quickinfoors where terminology was too general.

Armor

Frost-ee5
In PVP game modes, the energy increase of skills is no longer generative with other energy generation boosts.
Heart of the innermost light
The more consistent use of skills is now stacking the strengthening buff.
The buff text now indicates which ability is strengthened and how many stacks to authorize it has.
In PVP game modes, the buff duration and the capability regeneration rate were reduced by ~ 50%.
Keep opposite
The capability regeneration boost now always stops 1.75s.
Previously, the boost was between 1S and 4S.
The previous average duration was 1.35 s due to the weighting.
In PVP game modes, the energy gain was reduced by 50% by grenades.
Damns catching shoulder pieces
In PVP game modes, the superenergewinn was reduced by 50%.
Shinobi vows
In PVP game modes, the grenade energy gain per hit was reduced by 66%.
Chromatic Fire now works as intended with Stasis subclasses.
Crown of storms
In PVP game modes, the duration of the energy generation boost from 7 to 4 seconds was reduced.
The deer
In PVP game modes, the energy gain of class capabilities was reduced by 50%.
Icefall coat
Stasis monitor can now be canceled by pressing the class capacity input again.
Dune researcher

As soon as a player has been hit by a dune marker flash chain, he can no longer be hit by dune markers for 2 seconds.
Dune hunters are now only flashing on living goals.
Armor mods
Can now be applied immediately with a push of a button. All mica costs for the sockets of armor mods removed.
Melee Kick start

In PVP game modes, the melee energy gain was reduced by 50%.
Grenades Kick start
In PVP game modes, the energy gain was reduced by 50% by grenades.
Utility Kick start
In PVP game modes, energy increase was reduced by 50% by class capabilities.
Strengthening the detonation
In PVP game modes, energy increase was reduced by 50% by class capabilities.
Focusing blow
In PVP game modes, energy increase was reduced by 50% by class capabilities.
Administration
In PVP game modes, energy increase was reduced by class capabilities by ~ 25%.
The change varies easily, depending on how many copies of the Mod it equipped.
Bomber
In PVP game modes, the grenade energy gain was reduced by ~ 45%.
Range
In PVP game modes, the melee energy generation was reduced by ~ 45%.
Dynamo
In PVP game modes, the superenergewinn was reduced by ~ 45%.
Distribution
In PVP game modes, the energy gain was reduced by ~ 45%.
Pulse transmission
In the PVP game…