Now Gaming is a corner to write a loose game every Sunday, each writer played in that week. It is 328th. Pokupo cheerful.

# Heroes that destroy the city without mercy

This week ‘s great monster battle game “Dawn of the Monsters” is a little. To save the earth from the invasion of the monster corps, fight the Ultraman Hero, Huge Mecha, and the two monsters who have returned as a protagonist. The base is a style like a classic belt scroll action, and kicks the monsters that will attack one after another. Combinated combos and finish machines that combine various attacks can be made to pull out the building and make it a weapon. It can also be characterized by the unlocking element of new skills and can customize the character by its combination.

Although this work is displayed in Japanese phosphorus etc., Japanese is not compatible as a game. When confirmed to the seller, it seems to be currently working on Japanese localization and domestic release. This work is also a lot of conversation scenes that develop in Amekomi style, and we would like to expect it, including the release of console version.
by. Taijiro Yamanaka

# Customer-friendly byte horror

Recently I have been playing shorts between the longest copies, but this week I was playing the new work “closing case” of Tilast. This work is a horror game attacked by fear while working as a clerk in the cafe. At the stage Tiraz Coffee, a funny customer will come from one after another instead of the curse. A strange event also happens to stand out, and the main character will be dangerous. An element has a drink cooking part, and the player prepares an order according to the recipe. However, no one is angry even if you spend some time. It seems that a buddhu with a transparency is coming.

In this work, customer service and cooking time is longer. It is true that the cooking simu part remains in memory even more than the horror element, but the cooking simulation is remained in memory by mistake the recipe. On the other hand, compared to the past Tilast’s work, I was also a bit more sophisticated impression, such as redundant part that has no change, or presenting a hint through gameplay. Even if you know, there is also a disgusting fear that will hesitate to go ahead. The total amount of fear was modest, but it was a tiraz-art quality, but at the same time, it was a little bit of growth.
by. Keiichi Yokoyama

# “From taste” is coming from anywhere

This week, I was playing “Elden Ring” for a long time since rather. Anyway I will not get tired. For the first time in the “Kingfield”, the Verdite was first depressed, and “I don’t want to go ahead ahead, but I want to know one step ahead, but I want to know this world” Double I am constantly tasting the feeling that is driven for continuously.

Not limited to this work, “why From Software is protecting this flavor” has been held before. In addition to the “Armored Core” series and “Spligan his Lunavars”, from past work groups that are not limited to them, from the “Dark Soul” series directly to the genealogy of this work, the work of the From Software is “from taste” I think there is a unique flavor that is called.

Are you a story that you don’t speak many, or something strange for level design and balance adjustment? The people you are making are also changing, and sometimes it is also a new challenge, but the taste of safety that feels why. This “fromant taste” is an advocess of the author, or any philosophy that has been inherited with the studio will not be interested. Alternatively, the studio company large depth of depth is a mysterious game production manager AI or a black dragon of light that manipulates all. There is no such thing.
by. seiji Narita

# Modeling is as usual

I’m playing “Stranger of Paradise Final Fantasy Origin”. So-called “FF Origin”. When I was looking at the story and promotion, it was a pretty chaotic game image, but it is not more pointed than I thought. It is politely made and you can play comfortably.

It is a so-called Seoul-like system, but there is a teeth, but killing is relatively loose. However, if you get rid of it, it will die properly, but there are also many attack drawers such as job change and Seoul shield. Death penalties are also loose, and if you die many times, it will be stronger, and it is possible to change the difficulty level. There are a lot of dark areas, but there are frequent strikes of Nomura FF-specific characters, so tension and anxiety do not occur. Hakusura elements and skill tours are included, and the impression of comprehensive comprehensive action RPG.

Conversely, around the story, development is given to the development, and there is an impression that the tempo falls due to conversation with the residents, and it is worried. However, I do not know if I do not clear it, so I’m a little more follow-up. It is played in parallel with “Elden Ring”, but thanks to the ○ button, thanks to the ○ button, it is also appreciated that it is not possible to misunderstand the operation. It is a similar genre, but it is the top of this work, so I choose which way to play by mood. I was thinking of the more problematic children.
by. ayuo kawase